	word	11	;enemy count
	word	12	;enemy offset
	word	80	;enemy offset
	word	142	;enemy offset
	word	246	;enemy offset
	word	278	;enemy offset
	word	340	;enemy offset
	word	402	;enemy offset
	word	464	;enemy offset
	word	520	;enemy offset
	word	570	;enemy offset
	word	620	;enemy offset

	;enemy data (12)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	8	;max ways
	word	0	;pos in way
	word	0	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	483,	3741,	177,	$FF39,$FF60,	7	;x,y,length,sx,sy,direction
	.data	345,	3630,	102,	$FFFE,$FF01,	0	;x,y,length,sx,sy,direction
	.data	344,	3528,	332,	$FF01,$0000,	6	;x,y,length,sx,sy,direction
	.data	12,	3529,	276,	$0000,$00FF,	4	;x,y,length,sx,sy,direction
	.data	13,	3805,	290,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	303,	3805,	64,	$0000,$FF00,	0	;x,y,length,sx,sy,direction
	.data	303,	3741,	177,	$00FF,$0001,	2	;x,y,length,sx,sy,direction
	.data	480,	3742,	3,	$00F2,$FFB0,	2	;x,y,length,sx,sy,direction


	;enemy data (80)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	7	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	146,	3699,	111,	$FF01,$0002,	6	;x,y,length,sx,sy,direction
	.data	35,	3700,	18,	$000E,$FF01,	0	;x,y,length,sx,sy,direction
	.data	36,	3682,	297,	$00FF,$0000,	2	;x,y,length,sx,sy,direction
	.data	333,	3681,	20,	$000C,$00FF,	4	;x,y,length,sx,sy,direction
	.data	334,	3701,	34,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	300,	3701,	154,	$FF01,$FFFF,	6	;x,y,length,sx,sy,direction
	.data	146,	3700,	1,	$0000,$FF00,	0	;x,y,length,sx,sy,direction


	;enemy data (142)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	14	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	853,	3652,	288,	$FFFF,$FF01,	0	;x,y,length,sx,sy,direction
	.data	851,	3364,	255,	$FF01,$0001,	6	;x,y,length,sx,sy,direction
	.data	596,	3365,	226,	$0001,$FF01,	0	;x,y,length,sx,sy,direction
	.data	597,	3139,	141,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	738,	3139,	67,	$00AD,$00BC,	3	;x,y,length,sx,sy,direction
	.data	784,	3189,	155,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	939,	3189,	82,	$FFFD,$FF01,	0	;x,y,length,sx,sy,direction
	.data	938,	3107,	239,	$FF01,$0001,	6	;x,y,length,sx,sy,direction
	.data	699,	3108,	43,	$FF46,$00AF,	5	;x,y,length,sx,sy,direction
	.data	667,	3138,	74,	$FF01,$0003,	6	;x,y,length,sx,sy,direction
	.data	593,	3139,	231,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	593,	3370,	259,	$00FF,$FFFF,	2	;x,y,length,sx,sy,direction
	.data	852,	3368,	282,	$0000,$00FF,	4	;x,y,length,sx,sy,direction
	.data	853,	3650,	2,	$0000,$0100,	4	;x,y,length,sx,sy,direction


	;enemy data (246)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	2	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	2	;enemy speed
	word	3	;bullet speed
	word	100	;bullet lifetime
	word	20	;bullet shoot counter max 60/n
	.data	29,	3547,	297,	$00FF,$0000,	2	;x,y,length,sx,sy,direction
	.data	326,	3546,	297,	$FF01,$0000,	6	;x,y,length,sx,sy,direction


	;enemy data (278)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	7	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	100	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	693,	3951,	88,	$FF01,$FFFE,	6	;x,y,length,sx,sy,direction
	.data	605,	3950,	433,	$FFFF,$FF01,	0	;x,y,length,sx,sy,direction
	.data	602,	3517,	303,	$0000,$00FF,	4	;x,y,length,sx,sy,direction
	.data	603,	3820,	207,	$0100,$0000,	2	;x,y,length,sx,sy,direction
	.data	810,	3820,	133,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	810,	3953,	116,	$FF01,$FFFE,	6	;x,y,length,sx,sy,direction
	.data	694,	3952,	1,	$FF4B,$FF4B,	7	;x,y,length,sx,sy,direction


	;enemy data (340)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	7	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	100	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	232,	3383,	78,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	154,	3383,	240,	$FFFE,$FF01,	0	;x,y,length,sx,sy,direction
	.data	152,	3143,	57,	$0098,$FF33,	1	;x,y,length,sx,sy,direction
	.data	186,	3097,	307,	$00FF,$FFFF,	2	;x,y,length,sx,sy,direction
	.data	493,	3095,	287,	$0001,$00FF,	4	;x,y,length,sx,sy,direction
	.data	495,	3382,	264,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	231,	3382,	1,	$00B5,$00B5,	3	;x,y,length,sx,sy,direction


	;enemy data (402)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	7	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	100	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	935,	3786,	42,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	893,	3786,	260,	$FFFF,$FF01,	0	;x,y,length,sx,sy,direction
	.data	891,	3526,	86,	$00FF,$FFFE,	2	;x,y,length,sx,sy,direction
	.data	977,	3525,	201,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	977,	3726,	54,	$FF3C,$00A3,	5	;x,y,length,sx,sy,direction
	.data	935,	3761,	26,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	935,	3787,	1,	$0000,$FF00,	0	;x,y,length,sx,sy,direction


	;enemy data (464)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	6	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	100	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	426,	3358,	31,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	395,	3358,	232,	$FFFE,$FF01,	0	;x,y,length,sx,sy,direction
	.data	393,	3126,	70,	$00FF,$FFFD,	2	;x,y,length,sx,sy,direction
	.data	463,	3125,	233,	$0001,$00FF,	4	;x,y,length,sx,sy,direction
	.data	464,	3358,	36,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	428,	3358,	2,	$FF00,$0000,	6	;x,y,length,sx,sy,direction


	;enemy data (520)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	5	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	492,	3942,	133,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	359,	3942,	43,	$FFFB,$FF01,	0	;x,y,length,sx,sy,direction
	.data	358,	3899,	134,	$00FF,$FFFF,	2	;x,y,length,sx,sy,direction
	.data	492,	3898,	44,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	492,	3942,	0,	$0000,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (570)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	5	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	140	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	774,	3904,	133,	$FF00,$0000,	6	;x,y,length,sx,sy,direction
	.data	641,	3904,	43,	$FFFB,$FF01,	0	;x,y,length,sx,sy,direction
	.data	640,	3861,	134,	$00FF,$FFFF,	2	;x,y,length,sx,sy,direction
	.data	774,	3860,	44,	$0000,$0100,	4	;x,y,length,sx,sy,direction
	.data	774,	3904,	0,	$0000,$0000,	2	;x,y,length,sx,sy,direction


	;enemy data (620)

	word	0	;x
	word	0	;y
	word	0	;sourl
	word	0	;direction
	word	0	;moving
	word	0	;movecounter
	word	0	;anim delay
	word	0	;shot delay
	word	0	;state
	word	0	;current way
	word	5	;max ways
	word	0	;pos in way
	word	1	;enemy type
	word	0	;direction to player
	word	0	;distance to player
	word	120	;min distance to player
	word	1	;enemy speed
	word	2	;bullet speed
	word	60	;bullet lifetime
	word	30	;bullet shoot counter max 60/n
	.data	975,	3345,	110,	$FF01,$0002,	6	;x,y,length,sx,sy,direction
	.data	865,	3346,	10,	$0000,$FF00,	0	;x,y,length,sx,sy,direction
	.data	865,	3336,	115,	$00FF,$FFFE,	2	;x,y,length,sx,sy,direction
	.data	980,	3335,	10,	$FFE7,$00FE,	4	;x,y,length,sx,sy,direction
	.data	979,	3345,	4,	$FF00,$0000,	6	;x,y,length,sx,sy,direction

	.space	354	;valid data is 670 of 1024 
