.ifndef	CAR_I
.set 	CAR_I,1

@ STRUCT CAR

.set	CAR_X_POS	,0		@x position	
.set	CAR_Y_POS	,4		@y position
.set	CAR_SPEED	,8		@geschwindigkeit 
.set	CAR_WINKEL	,12		@winkel
.set	CAR_STAT	,16		@status (background)
.set	CAR_SPRITE_S	,20		@sprite struct
.set	CAR_DX		,24		@delta x für drive (von X_POS zu XE)
.set	CAR_DY		,28		@delta y für drive (von Y_POS zu YE)
.set	CAR_XE		,32		@endposition für drive
.set	CAR_YE		,36		@endposition für drive
.set	CAR_WINKEL_SPR	,40		@sprite winkel 
.set	CAR_ZOOM	,44		@zoom
.set	CAR_BGMODE	,48		@backgroundmode
.set	CAR_LASTWMARK	,52		@letzte wegmarke
.set	CAR_ANIMPHASE	,56		@anim phase
.set	CAR_ANIMPHASE_C	,60		@counter
.set	CAR_HUMAN	,64		@human
.set	CAR_X_POS_O	,68		@x position alt	
.set	CAR_Y_POS_O	,72		@y position alt

.set	CAR_STRUCT_LEN	,76

.endif